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Introduction to 3D Game …ogramming with DirectX 12
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Introduction-to-3D-Game-Programming-with-DirectX-12.ISO
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Chapter 5 The Rendering Pipeline
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Fig5-26.bmp
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Tile
Bitmap Image
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2016-03-02
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4.8 MB
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2084x811
ocr:
0 Detaillessellation1l vi.11 o 5 - e Detallessellation1l vi.11 a - - D3D11 996. 33fps Vayac aff (1024x768). RACERAD_TIDENL_SREB (NS4. C0) Toggle Eull acrcen D3D11 EAPDVARE: 566. 58 XFIDIA fps Vayac Geforce aff GTI 160 (1024x768). RACERAD_TIDENL_SREB (MS4. Qa) Toggle fullacreen EARDVARE: XFIDIA Geforce GTI 160 Toggle REF (F3) Toggle PEF(F3) Change device(F2) Change device(F2) BUIR APFING PARALLAY DCCLISION NAPPING PARALE BELUSION MRUS ADETAt TESSELLATHON ES Toliiturels Vire(f)zeae Tirta XA DisplagefPent Tisplacetfent Desisy-basad NDTbisa XI Daytance-adaptive Kxiantvcealipite Tuse. Fretor (edges ...